The user can now set how volumes (volume material, sky volume effect and volume grid) interact with the alpha channel.Improved performance of CoronaAO in some rare cases.Enabled out of core textures by default, saves from 5 to 70% of memory required by textures (previously disabled by default).Added support for 3ds Max 2024 (also backported to Corona 9 HF3).Improved handling of anisotropy around UVW discontinuities / Improved handling of anisotropy near Z direction on some objects (e.g.In non extreme cases it leads to around a 10% speedup. In cases where the user includes just a small object and the rest of the scene is not rendered we get up to 600% speedup.Improved performance when rendering with masks:.RoundedEdges texmap now has the legacy button always visible.UvwRandomizer renamed to MappingRandomizer and now supports randomization of position, and extended to allow randomization of shaders in object/world space(Map/Tex).This was introduced in 3ds Max 2024, and Corona 10 fully supports its use. Added support for 3Ds Max Compound Node.Automatically create LightMix from layersĪn additional option is available when automatically generating a LightMix setup, which lets you have one LightSelect for each layer in the scene.
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